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Old Aug 03, 2006, 01:29 AM // 01:29   #1
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why does this atriibute even exist except for painful bond?
I've made a perfect gear channeler that used spirit sihpon(maybe that was a mistake) for energy manegment and essence strike

the thing that has struck me is how horrible the channeling skills are. against anyone with more than 60 armor they do awful dmg per cast time (even echo "gaze from beyond) i really do not understand why there is no armor peirce or jsut plain something to help boost the rits channeling dmg.

against 80 armor pure dmg ike the rits just gets cut in half so channed strike will hit for 80 dmg on any ele that had enough brains to bring a + armor buff(most do)
and vs warriors theres no hope of hitting for more than 50 dmg.

i jsut find it pathetic how nerfed channel rits are. i wasnt around for the factiosn pvp event but did channel rits have a dervrish type HA run or something? i mean honestly, whats Anets reason for making channeling this useless? (P.S. i do knwo that channeling spells have uses in nub isles and to some extent kaneig city and up to the desert in tryia. but this is only because of the low armor of those monsters.)

I would highly suggest that channeling have a passive peirce(something like 1% - 1.5% per level of channeling magic) (basicly bringing it up to 25% armor peirce like the lighting ele ( this is reasonable, i know some of you will scream that teh rit isnt ment to be another Ele. i understand this, a rit going pure dmg spells with no help from spirits will have no energy and little defense, and will not be able to outcast or out dmg an ele)

anyway, my rant is done.
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Old Aug 03, 2006, 09:44 AM // 09:44   #2
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It exsists because Destruction + Rupture Soul + Ancestors Rage + Grasping Was Kuurong kicks ass
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Old Aug 03, 2006, 05:25 PM // 17:25   #3
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Destruction is a wonderful skill - it reminds me a lot of Delayed Blast Fireball from the old D&D days. Nothing like planting a bomb either (1) in the midst of your enemies or (2) as a trap, waiting to be sprung.
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Old Aug 03, 2006, 06:29 PM // 18:29   #4
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Quote:
Originally Posted by Jetdoc
Destruction is a wonderful skill - it reminds me a lot of Delayed Blast Fireball from the old D&D days. Nothing like planting a bomb either (1) in the midst of your enemies or (2) as a trap, waiting to be sprung.
If you mean like the computer game, you can delay it from 1 turns to 99 turns. You can't really delay Destruction and still have the same amount of damage.

I like Power Word Kill myself.

Destruction is good in long battles, not useful for small groups.
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Old Aug 03, 2006, 07:23 PM // 19:23   #5
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i must be honest, you cant say that any of the rits direct dmg channel spells ( ie costs 10 mana do 127 dmg ) are usefull at all. its easy enough to chain them, but you cant affet your enemy with them very much.

tehre are alto of complaints about how the elementalist needs a little veriation, meaning there are anly a few spells taht work for teh elemtalist and the rest are fairly useless. as far as spel damage dealing in this game, there isnt a whole lot of it. nothign like WoW, Diablo 2 EQ2, just nothing. if you wnat to be a dmg dealer you are a warrior. simple and annoyingly true as that. warriros do much more reliable dmg than ritlist cahnneling does. and i don't feel that its vetry fair to keep a pure channeler from working as a build and limit the channelers good atribbutes to 4-5 spells, non of whcih are direct dmg, all having to come from items and spirits.
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Old Aug 05, 2006, 05:29 AM // 05:29   #6
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I think a Chanelling spike with Ritualists is possible.

I do agree tho, Chanelling should be buffed so it is more practical.

Last edited by Dodo The Extinct; Aug 05, 2006 at 05:36 AM // 05:36..
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Old Aug 05, 2006, 10:32 AM // 10:32   #7
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if they buff Rt channeling, the elementalist will scream again in the damage department.
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Old Aug 05, 2006, 03:43 PM // 15:43   #8
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Quote:
if they buff Rt channeling, the elementalist will scream again in the damage department.
Maybe Chanelling could recieve a dmg bonus for each spirit in the area?
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Old Aug 05, 2006, 03:56 PM // 15:56   #9
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If you take in account that elementalists currently have horrible DPS already, ritualists have even worse DPS, it's probably the only subclass that Elementalist could outdamage.

Granted, Rits have a spike going, but it's a spike that you can see comming, and one that is avoidable, you really need an overagressive whammo or assasin for it to work properly. In the time it takes to setup most spike builds would have killed you already.
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Old Aug 05, 2006, 04:28 PM // 16:28   #10
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Granted, Rits have a spike going, but it's a spike that you can see comming, and one that is avoidable, you really need an overagressive whammo or assasin for it to work properly. In the time it takes to setup most spike builds would have killed you already.
I know, but it would still be nice to see
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Old Aug 05, 2006, 10:44 PM // 22:44   #11
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Basically, a channelling ritualist in most circumstances would be unable to deal more damage than she takes, which is untrue of almost any other class.
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Old Aug 07, 2006, 02:35 PM // 14:35   #12
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The line is a little weak but I was playing a channeler all the way from the beginning of the game through to vasburg armor.

Typically I would lay down use attunded was sonkai or mighty was vorizun. Then lay down recuperation, Spirit Rift, Channeled strike (they both hit at the same time making a nice spike) then essence strike and then spirit strike I guess.

I was quite disappointed that so many of the channeling skills required a spirit to be around, but as someone said above, if you did more direct dmg like that then you are basically an elementalist.

I haven't quite found a rit build that I really like yet.
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Old Aug 07, 2006, 05:27 PM // 17:27   #13
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The most damage I got from a Rit was

Rupture Soul + Destruction + Ritual Lord + Life

= Constant Blind and nice AoE dmg
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Old Aug 07, 2006, 06:54 PM // 18:54   #14
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I can see people's points on the matter. Channeling can be at least useful to a ritualist in the early (aka pre-rit lord cap) parts of cantha. For instance, my ritualist is playing a chanelling build for the moment almost entirely because Ritual Lord is so far off. I'm just glad you can make a build that't not totally crippled without a specific elite semi-early in the game.
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Old Aug 07, 2006, 07:32 PM // 19:32   #15
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The biggest problem I had with channeling and its ties to spirits is that, while the spirit has a larger area of effect, you essentially need to be standing right next to it to be able to use the bonuses you get from the channeling skills like essence strike and spirit strike. If you move a little bit away from the spirt, then you lose the ability to gain the bonuses.

Now that I have rit lord though, I have switched builds as Channeling just isn't as effective as I would like.
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Old Aug 09, 2006, 05:52 PM // 17:52   #16
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there are positives with channeling rits.

the energy cost is no where near what eles have to pay, and with a little e-management, you can consistantly hit for some pretty good dmg.

and with rupture soul/destruction, it is a fantastic combo to do 300dmg + blind.
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Old Aug 13, 2006, 12:42 AM // 00:42   #17
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I must agree that Channeling isn't really that good. But the, it shouldn't replace an Ele in the first place.

I can't find any good use of some skills. For Example Essence Strike. At Channeling 12 it does 17!!!! dmg to a Naga Archer and Warrior on the Luxon side. Ofcourse you get a bit amount of Energy back, 7, when standing near a spirit. However, the dmg is just redicilously low.

Destruction. Mobs have to be very very close to get affected by the dmg.

I really think they should've made the Channeling damage something with Shadow Damage instead of Lightning. Any basic lvl 20 Warrior can outheal the damage even with just a Healing Signet.

However, the skillcost of some 'decent' skills are just 5 or 10. In order to keep attacking perhaps Mesmers Elite's or Energy tap are most likely to be the only effective ways to regain Energy when using Channeling.
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Old Aug 13, 2006, 03:14 AM // 03:14   #18
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There's two sides of this really.

First of all, from a realistic point of view, Ritualist Probably have the worst DPS in the game with channeling, dare I say that even a smiter would outdamage them over a minute. Their spike is just merely decent and takes a long time to set up, so in short, yes it has its use... yes it can be powerful, but there are several classes who can do it a lot better.

With that said.

Ritualists have one of the best energy managements around, for a Channeling ritualist, Attuned Was S. or Spirit Channeling are pretty amazing. Also, if you prepare your strike and do a full combo you can do a shitload of damage in a short time, however, in order to do this you need pretty stupid opponents that 1. don't know what your skills do 2. don't have a clue what you are doing even after you planted doom.

If you have a channeling rit against you, best idea is just to kill him from afar, or just ignore him.

However, as a channeling ritualist you can do more things at once, like healing at the same time. You won't excel at either but you'll have a decent balance. Or spirit spam and do damage with that.
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Old Aug 20, 2006, 10:55 PM // 22:55   #19
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communing is fine at dmg. painful bond + five spirits easily = a sustainable 100dps for at least 10-20 seconds + disrupt blind and enchant removal. (its not effective in RA because of high setup time. but its absoulutly owns in AB and Fort whatitis

still elemental dmg as a whole is just kind of sad. the elmentals can't even outdmg warriors now. enter search on"why nuking sucks" plenty of math and info to prove me right in the thread.

oh well its a lost battle. I'll jsut have to stick to communing or resto =(
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Old Aug 22, 2006, 10:58 PM // 22:58   #20
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I was playing a defensive rit in aspenwood sitting at the top of the hill dropping spirits. An opposing rit down below me started hitting me with channelling attacks. Suffice to say, I was laughing it off and didn't move an inch to continue dropping me spirits. I knew channelling was weak as I've tried using it before so I knew I wasn't in any danger at all. Channelling badly needs some kind of buff to some of the offensive skills (not all of them) as most of them are absolutely pitiful damage dealers.

The only time channeling skills have ever actually scared me are from that rit naga boss on the beach back on the monestary island. You know, the one that's guarding that treasure chest and had a spirit rift that does like 200 dmg and makes the quest near impossible with 60 DP. Now if overall channelling skills could get that kind of buff (but not too much), maybe that skill line would be a little more intimidating.
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